Time.timeScale = 0;
当想继续游戏时
Time.timeScale = 1;
当TimeScale被设置为0时,
Time.unscaledDeltaTime 替换 Time.deltaTime
Time.fixedUnscaledDeltaTime 替换 Time.fixedDeltaTime
Time.unscaledTime 替换 Time.time
用Time.unscaledDeltaTime 替换 Time.deltaTime
用WaitForSecondsRealtime 替换 WaitForSeconds
CullingMode设置为UnscaledTime
AudioListener.pause = true;
当结束暂停时
AudioListener.pause = false;
如果想在暂停时继续播放某些音效该咋办?
AudioSource.ignoreListenerPause = true;